Gaming publishers are making official statements to explain to the gaming community posting gameplay videos on YouTube that they are not at the origin of content flagged. It is the Content ID system used by the video-platform that detect automatically copyright content.
“If you’re a YouTuber and are receiving content matches with the new changes, please be sure to contest them so we can quickly approve them,” tweeted Blizzard, publisher of the Diablo series.
Capcom wrote: “YouTubers: Pls let us know if you’ve had videos flagged today. These may be illegitimate flags not instigated by us. We are investigating.”
“If you happen to be hit with claims on any of your Ubisoft content, it may be that some of the audio is being auto-matched against the music catalogue on our digital stores,” the company explained in a statement.
However the question is, should the uploader be able to monetize the gameplay video when the publisher owns the copyright?
Earlier this year, Nintendo announced it would take a share of advertising revenue generated from gameplay clips.